TERABYTE WORLDS

World 01 · In production · UEFN

The Shopping District

A neighborhood where the shortcuts to progress aren't sold by the game. They're sold by the other players.

Platform
Fortnite / UEFN
Phase
Production
Type
Social tycoon
The Shopping District central plaza seen from afar, with player shops at different levels
FIG. 01 — THE SHOPPING DISTRICT · CENTRAL PLAZA · UEFN 42.10
01 / How it plays

You open a business. The rest of the plaza decides your ceiling.

Choose a business type and work your plot. Every upgrade physically changes what stands on it — the kiosk becomes a shop, the stall becomes a hall. To speed up, buy advantages from other players with Tickets, earned in the island's minigames.

  1. Work the plot and produce Coins.
  2. Spend Coins on upgrades. The building changes.
  3. Earn Tickets in the minigames, away from the plot.
  4. Buy an advantage at another player's shop. The payment lands in their balance.

Alone, nothing is locked. Other players don't unlock the game — they raise its ceiling.

A The Shopping District business at basic level: a kiosk with tables around it
FIG. 02 — BUSINESS AT BASIC LEVEL
A The Shopping District business at advanced level: a full coffee shop with a glass front and sign
FIG. 03 — BUSINESS AT ADVANCED LEVEL
02 / The video

See the world in play.

03 / What runs today

Validated in session, with simultaneous players on separate devices.

Full economic cycle tested on 4 September 2026, on UEFN 42.10, with simultaneous players on separate devices. The entire prototype was written in Verse by Terabyte, with no outsourced development.

04 / Spatial design

If the plaza hides the shops, the economy never forms.

Terabyte comes from architecture, and here that isn't a presentation detail. Line of sight between plots, walking distance to a shop, reading a business's level from the middle of the plaza — these are the decisions that determine whether the mechanic works.

Level diagram of The Shopping District beside an aerial view of the hub: main area with six plots, minigame area and three teleporters
FIG. 04 — LEVEL DIAGRAM · HUB AND MINIGAME AREA
05 / Status

Where the project is and where it's going.

The map is published as an unlisted version, playable by island code, outside Fortnite's Discover. Playtest access is granted by Terabyte on request.

The project has been submitted to Epic MegaGrants. The roadmap below shows what already runs, what comes next and the gate each stage has to meet before the next one begins.

Roadmap

Shipped

Live today 9/9

Through September 2026 · UEFN 42.10
Per-player persistence across sessions
EconomyComplete
Business type chosen by the player, then locked
EconomyComplete
Coins by manual work, idle from level 1
EconomyComplete
Player-to-player sale of advantages
EconomyComplete
Market fee burning currency out of circulation
EconomyComplete
Plot ownership
WorldComplete
Three build levels, the shop swaps at every one
WorldComplete
Minigame zone paying Tickets
WorldComplete
Island published
OperationsComplete
Stage 1

Now → Dec 2026 0/8

Self-funded · current capacity
Arena respawn flow
SystemsHigh
Third plot online — three-player sessions
SystemsHigh
Designed upgrade pacing restored
EconomyHigh
Plaza and arena blockout
WorldMedium
Objective markers and first-session quest
WorldMedium
First playtests with real players
MeasurementHigh
Map page pass against 0.86% click-through
MeasurementMedium
Entity and contracting structure ready
OperationsMedium
First player-to-player purchase, unassisted
GateExit
Stage 2 · M1

Deepening the economy 0/5

4 Jan – 28 Feb 2027 · weeks 1–8
Upgrade slots inside the business
EconomyMedium
Economy telemetry — every transaction exported
MeasurementHigh
Cross-island persistence research published
CommunityHigh
Verse engineer contracted
OperationsHigh
Legal entity constituted
OperationsMedium
Full economic chain, three simultaneous players
GateExit
Every transaction exported by telemetry
GateExit
Stage 2 · M2

The plaza 0/6

1 Mar – 2 May 2027 · weeks 9–17
Five business types with stacking rules
EconomyMedium
Plaza rebuilt to the spatial standard
WorldHigh
Three minigame zones feeding the Ticket economy
WorldMedium
Verse persistence module released open
CommunityHigh
Map page reworked — thumbnail, title, description
MeasurementHigh
3D and environment artist contracted
OperationsHigh
Plaza-to-minigame crossing rate ≥ 30%
GateExit
A player-to-player purchase in ≥ 60% of sessions with four or more players
GateExit
Stage 2 · M3

Launch and operation 0/4

3 May – 4 Jul 2027 · weeks 18–26
Public launch with a scheduled event calendar
OperationsHigh
Eight weeks of continuous measured operation
MeasurementHigh
Public learnings report
CommunityHigh
Blender-to-UEFN tutorial series
CommunityMedium
D1 ≥ 25%, no paid promotion
GateExit
D7 ≥ 10%, no paid promotion
GateExit
Beyond

After July 2027 0/5

Direction, not schedule
Advantage price and duration scaling by level
EconomyMedium
Category restrictions — the market becomes a supply chain
EconomyLow
Deliveries between shops replace the arena
WorldLow
System-run shops for near-empty sessions
WorldLow
Expansion across islands when Shareable weak_map ships
SystemsLow

Stage 2 is the six-month plan submitted to Epic MegaGrants, scoped to a funded window with three contracted specialists. Without that funding the milestones and the exit gates stay the same, at current capacity and over a longer calendar.

Another world

Multiverse Gun Game →
06 / Contact

One residency per world. This one is open.

The Shopping District is Terabyte's first world, and its residency is open to a creator with their own community, who gets a fixed address and identity inside the world. UEFN creators who want to see the map from the inside are welcome too: playtest access is granted on request.

PT